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Sam and Fuzzy Q & A: Steam Edition
Got a question you want answered? Just drop me an email with "Q & A" in the subject line!
"What do you think about when designing a new character? Do you do some sort of research, or otherwise how do you come up with the style and personality?" -Agni
It can really depend on the project! In the case of an established comic like Sam and Fuzzy, it's all about coming up with new characters who will help drive the story by playing off of the existing cast in a new or unique way. Someone like Hazel is introduced not just to be interesting in and of themselves, but also to bring out a different side of an older character and to propel their story.
Once I've got the personality down, I try to craft a visual design that reflects it. It's kind of a hard process to describe... I just draw and draw until it looks right to me. A major secondary goal on the design side is to push myself to come up with really distinct-looking characters who contrast well with the existing cast and don't look too similar to anyone who came before them. (I am not always successful in this regard, but I try!)
I don't really do much in the way of research unless I'm creating a character with some sort of real-life cultural or professional background. (Which probably comes up less in a comic as surreal as Sam and Fuzzy than it would in a more grounded strip.)
"Played any good games lately?" -Chris
Yes! I'm currently about halfway through Deus Ex: Human Revolution. I'm really enjoying the flexibility of approach the game grants you -- most of the time, anyway -- and have been slowly working my way through the game using an all-stealth, all-non-lethal playstyle. But it's a very long game, and I don't have a ton of time to play it, so it might be another month or two before I wrap it up. (This is probably why I usually stick to 9-12 hour action games!)
I've also been playing through a 2-player playthrough of Rayman Origins whenever my pal Ashton comes over. Man, is it ever good. The original Rayman was beautiful for it's time, but was a bit too bland and generic on the gameplay side of things. But Origins is gorgeous AND has really solid gameplay and level design chops. Ten thumbs up.
"Once in a while I see the word "bloody" in a context that has no contextual connection with hemoglobin. Is this supposed to indicate an english accent? or is that just something you crazy Canadians say once in a while." -Anthony
"Bloody" is definitely primarily a British thing, rather than a Canadian thing. If I have a tendency to use it in dialogue from time to time, it's probably just because I'm kind of... slang absorbent.