SAM & FUZZY, by Sam Logan (updates M/W/F)

Sam's Story, Pt. 3

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Sep 29, 2006

Stabby stabby



Until recently, the "next gen" of video game consoles was seriously underwhelming me, both in terms of graphics and in terms of actual games. But have you seen this new gameplay footage of Assassin's Creed? Now that's what I'm talking about!



It's great to see some visuals that are as impressive in art direction as they are in technical prowess. And more importantly, it's great to see the more powerful processor being used to open up new kinds of gameplay, as well as beefing up graphics. The crowd interaction looks amazing, if perhaps a bit clunky at this stage.



The crazy sci-fi element exhibited by the game menus just seals the deal for me. This is officially the first non-Wii game of the next gen that has me excited. Let me know if you find it interesting, too! (Or alternately, if you think it looks terrible.)



Sam's Story continues on Monday. See you then!



Sam Logan


Sep 27, 2006

Live the life you're dreaming of



In all my weepy sentimentality, I forgot to mention my new White Ninja guest strip in Monday's post! This is a damn shame, because I think it might be the best guest strip I have ever drawn. It may well be the greatest comic of all time. Just click the image below to see for yourself.







I swear, White Ninja must be the funnest comic in the world to draw... so much so that I can't even describe the sensation without making up imaginary words like "funnest." The strip I did last time was fun to do, too, but this time I think I got a lot closer to whatever mysterious force possesses Scott and Kent when they draw the comic. It was scary. I felt like a god.



Sam Logan


Sep 25, 2006

Woo



A year or two ago, when I was first plotting out the Noosehead arc, I had a string of crazy ideas -- each one feeding off the previous. The end result was the story you've been reading since January... a story that played fast and loose with the cast, the timeline and the style that I'd been building for the last several years.



I'm no marketing expert, but I'm pretty sure that completely removing (or more accurately, "hiding") one of your comic's two titular characters for nearly nine months isn't exactly the "smart" move, commercially speaking. It's not one of the tips that they toss out at the "Building an Audience for your Webcomic 101" panel at San Diego Comic-con. But hey, I never said I was clever! I thought this would make for a cool story, and I crossed my fingers and hoped that my readers felt the same way.



Nine months later, I am not living on the street. I do not have an inbox full of hate mail. No, after everything that's happened... my readership is as strong as it has ever been, maybe even stronger. I never expected to get off so easy. Clearly, I have the coolest, most open-minded readers a cartoonist could ask for. Thank you guys, for taking a chance on such a big change. Different or not, I think that this story is the best work I have ever produced, and am profoundly grateful that you all continue to let me share it with you.



Anyhow, the moral of the story is I should forget about everyone else and just do whatever I want! Next week: a comic adaption of Moby Dick, constructed entirely out of photographs of rutabagas. Trust me, you'll love it!



Sam Logan