Gin's Art!

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Re: Gin's Art!

Postby Exploding Pigeons » Thu Nov 22, 2007 11:18 pm

Thanks to you guys Quixote has poor self esteem and is now possibly anorexic
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Re: Gin's Art!

Postby Knight » Tue Nov 27, 2007 2:17 pm

Adorabibble.
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Re: Gin's Art!

Postby Ben » Wed Nov 28, 2007 10:33 pm

Holy shit this is bad arse!

Couple of questions though, what frame rate are you planning to do the sprites at? (Please be ludicrously high)

Also how are you going to do the backgrounds?

Verry Jet Set Radio meets Chibi anime. Fucking pimp.

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Re: Gin's Art!

Postby Gin » Thu Nov 29, 2007 5:08 pm

I'd like things to be really smooth, because it just wouldn't work otherwise. No clue about the backgrounds, since I want more detail than either top-down or sidescrolling environments would offer me. Actual battle stages would be a side-on fixed background with moving elements (traffic, lights, etc). I really have no idea what I'm doing though. I'm taking media studies in college next year, which includes some game design, so I may actually be able to do something with this eventually. For now I'll just focus on trying to sprite and plotting it all out. I've already got a few really cool concepts that I'd like to expand, so I should stay occupied for a while.



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Re: Gin's Art!

Postby Ben » Thu Nov 29, 2007 8:21 pm

25 FPS is about as fast as you're going to want to push it, games can go up to 60 fps but that will kill you before you're done.

As for backgrounds have you thought of doing 2.5D? 3D backgrounds but keeping the actual plane of movement to 2 dimensions?
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Re: Gin's Art!

Postby CB45 » Fri Nov 30, 2007 3:24 pm

25fps isn't to bad, 60 would keep it really smooth but would be rather excessive for a one first game made by one person. 25-30 wouldn't be bad. Animation standards for cartoons are 30fps if I remember correctly and cartoon animation is normally pretty smooth.
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Re: Gin's Art!

Postby Ben » Sun Dec 02, 2007 3:57 am

CB45 wrote:25fps isn't to bad, 60 would keep it really smooth but would be rather excessive for a one first game made by one person. 25-30 wouldn't be bad. Animation standards for cartoons are 30fps if I remember correctly and cartoon animation is normally pretty smooth.


Feature Length aniamtion is around 25-30 fps, everyday cartoons on the tellie are more like 12.
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Re: Gin's Art!

Postby CB45 » Sun Dec 02, 2007 10:40 am

I was taught 30 at one point by a teacher I had for a basic animation class. My memory just sucks. Trying to hand draw a 30 second commercial by myself for my final didn't turn out so well.
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Re: Gin's Art!

Postby Ben » Sun Dec 02, 2007 3:30 pm

CB45 wrote:I was taught 30 at one point by a teacher I had for a basic animation class. My memory just sucks. Trying to hand draw a 30 second commercial by myself for my final didn't turn out so well.


My final animation project was done at 12fps and looked fine.
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Re: Gin's Art!

Postby iamnotachicken » Tue Dec 04, 2007 12:03 am

I thought 12 fps was like the minimum for animation by some standard or other, but now I have no idea where I heard that, or why it would be. :durr:
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Re: Gin's Art!

Postby TealKick » Wed Dec 05, 2007 5:43 am

iamnotachicken wrote:I thought 12 fps was like the minimum for animation by some standard or other, but now I have no idea where I heard that, or why it would be. :durr:

Our eyes function at 12 fps.
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Re: Gin's Art!

Postby Ben » Wed Dec 05, 2007 8:37 pm

TealKick wrote:
iamnotachicken wrote:I thought 12 fps was like the minimum for animation by some standard or other, but now I have no idea where I heard that, or why it would be. :durr:

Our eyes function at 12 fps.


Isn't it more like 25 fps?
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Re: Gin's Art!

Postby Neuvost » Wed Dec 05, 2007 8:50 pm

I think the highest rate of motion our eyes can detect is seventy-something frames per second. If we couldn't see faster than twenty-five FPS, then why would so many things be in thirty or sixty? I remember there being some hubbub when Doom 3 came out because you could run it at eighty and how that was silly since that's faster than we can see.
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Re: Gin's Art!

Postby Decker » Wed Dec 05, 2007 9:50 pm

I'm pretty sure it's 60, since that's the standard now-a-days.
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Re: Gin's Art!

Postby CB45 » Wed Dec 05, 2007 10:27 pm

Link!
The link talks about what our eye can see, how it sees, and things like that. Our eye can see faster than 60 and even 72 frames per second. It's just our brain with those speeds is able to fill in the gaps to make it look seamless. Thats what the page says at least, and if it's on the internet it must be right!
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