TF2

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Favorite class(es)?

Scout
7
12%
Soldier
5
9%
Pyro
5
9%
Demoman
5
9%
Heavy
13
23%
Engineer
9
16%
Medic
5
9%
Sniper
4
7%
Spy
4
7%
 
Total votes : 57

Re: TF2

Postby Matador » Sat Dec 08, 2007 11:07 pm

Most Machinamists tackle it like puppetry more than anything else. Not that there's anything wrong with that approach, but it's more limited than actual animation.

Course, using the right tools, digital puppetry could probably be just as sophisticated as full animation.
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Re: TF2

Postby Ben » Sat Dec 08, 2007 11:23 pm

Matador wrote:Most Machinamists tackle it like puppetry more than anything else. Not that there's anything wrong with that approach, but it's more limited than actual animation.

Course, using the right tools, digital puppetry could probably be just as sophisticated as full animation.


3D animation is essentialy digital puppetry on its own, the more sophisticated the tools the closer you're going to be to just using a full 3D animation package.
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Re: TF2

Postby TealKick » Mon Dec 10, 2007 2:28 am

Ben wrote:I haven't actully seen a good TF2 Machinima, most of them are pretty lame.

Make your own and prove yourself wrong!
Aireborne_Ranger wrote:Well, if we all just follow TealKicks example, we should be set.

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Re: TF2

Postby TealKick » Wed Dec 12, 2007 5:18 am

I don't like to double post, but I would like to bump this thread so you can click this link.
Aireborne_Ranger wrote:Well, if we all just follow TealKicks example, we should be set.

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