Just skiming through, it seems to be a very good collection. And I think the art ones can be left as is, as they are pretty self explanitory. I'll find some quotes for you in a bit and post them up here. I'll work in reverse.
Also, I think
this should be in there. It's linked to in the first sentence of "the word, gaming's second class citizen," but I think it deserves it's own place.
From "The Word,..." article
"The bigger point is that language has been enslaved by the gaming industry as a tool toward this end."
"If studios and publishers want “narrative”, they seek out the best of the novel set, failing from the start by trying to insert one form of the language medium as an attachment."
"Words have a playful space that we don’t enjoy enough"
"don’t have it all figured out, but I damn well recognize that there’s a problem we should talk about more."
From "The search for video game auters" article.
"Auteur theory is basically a theory about creations sharing coherent identities from an author,"
"The reason being being that it's easy to lose one's enthusiasm for any idea if you feel as if you have no say in its creation. "And if the majority of the team loses interest in what they're doing it's hard to see how greatness can be achieved.""
"In game development, because the studio is so important and because the team is so important and because there are so many variables, the auteur ends up being the studio itself. It's the, let's call it, the Studio Auteur Theory. More often than not, the studio heads or lead designer at the studio are driving the vision"
Hope this helps.