I still liked the floaty feeling it had, though. Also, sliding down the sand was great fun. But again, I really wish that it explored It's mechanic, even if, at the end, there were a bunch of other players there together to sing/fly together to the top of the mountain.
This is what happens when you spend all your budget on art direction and software engineering and not on game design.
Yeah I think mechanically it was great fun, it's a good game and I think definitely worth the price to pay for it, also seriously, it's fucking gorgeous. But I feel like all this talk of it's emotional resonance just seems.. manufactured. Like it places you in this giant wide open desert that;s actually just a narrow corridor through invisible walls. Every time it makes you feel an emotion seems cold and manufactured and manipulative. Like the joy of discovery you get isn't from actually exploring and finding shit, but rather from it guiding you into a specific bit for something the game is telling you "Now you need to find this bit"
The whole experience leaves the player in a passive role. There's maybe one "Puzzle" in the entire game, and even that was made to introduce you to the mechanics.
The interaction with other players in the game was minimal, and that worked really well. I liked that you could kind of lead other players minimally, or you could follow. I don't think the other players ever separated themselves from me. I also felt like I could prompt them to "Sing" when I liked. I think if there was voice chat it would ruin the experience.
I just wish that another players presence mattered more than "Oh my, another player."
I rekon if the game had been a big open world the other players would have mattered more. A massive open world would have conveyed the whole lonliness thing a lot better wich would have made the addition of someone else matter far more to me, as it is though there was no real sense of lonliness cause it was just a small platforming game level.
Also hidden shit that could only be accessed with two people would have been super keen.
Spent the time between my last post and this one playing Journey. I ran into a player with a golden robe and spent the rest of the game with them. They pointed out a bunch of the hidden glyphs. Pretty fun, though I wish I knew how you get that robe. Curious, mostly.
Edit: turns out it's linked to a trophy called Transcendence. after that, you have to go to the chapter select screen to get it.
Next time I play, I plan to spend more time in the desert just flittin' around. There's no reason I have to play the game the way the devs want me to.
It's actually not a bad idea.. well for certain levels anyway.. find a large candy and BAM! pac-man suit! Would love to have it in the special levels of SM3DL.. Man those Boo's are annoying.. not as bad as that phantom Mario tho.. I hate that phantom mario.
pie wrote:This thread is all Nerd, nerd, nerd, incomprehensible Eit ramble, nerd.