Hey, guess what? I did a guest comic yesterday for my pals at MegaCynics. It is, appropriately enough, Desert Bus themed! You can read it -- and lots of other comics -- over on the MegaCynics site!
Sam and Fuzzy Q & A: RPG Edition
Got a question you want answered? Just drop me an email with "Q & A" in the subject line!
"Do Grrrbills have their representative at the Committtee?" -Motyka
No! Grrbils are a non-Committee organization. And their operations -- engaging in surface crimes as visibly sentient rodents -- actually technically violate the Committee's status quo rules. Their gang is only tolerated because their territory is small, and because they keep their human victims quiet. (And because they reproduce so quickly it makes it hard to outfit them all with quarntine tags.)
In the world guide section of the RPG we're making, I broke down the power dynamics of the Sam and Fuzzy world into Committee Factions and Independent/Rival Factions. The Committee is very powerful, but they don't have a hand in every major organization... some are independent (like the Grrbils), and some are downright antagonistic to Committee operations (like the extremist wolfperson rights organization, the Big Broken Bad Wolves). And in the case of the recently-added-by-way-of-stretch-goal squid people, their organization has split into both a Committe and rival faction. It's been really fun to dig into it at all!
"How are Buddy Bears involved in the RPG pre-Noosehead era? I thought they were all trapped in an abandoned city until S&F went on the run?" -Keith
During the time of our game, the bulk of the Buddy Bears are indeed still in Hope Springs. The Buddy Bears were confined by two things, originally: the physical sealing of the town, and the limited broadcasting range of their master, the Buddy Hivemind.
Without spoiling too much, during the time of our game, there are limited quantities of two kinds of Buddy Bears opperating outisde Hope Springs. The Buddy Prototypes are first run Buddys -- the kind that were built with defective independent brains instead of being controlled by the hivemind -- that were sent to potential investors. Meanwhile, the Emmisaries are a batch of Buddys that were retrofitted with modified independent brains by the Buddy Hivemind and sent out into the world shortly before the town was sealed. You can learn (way) more about all this in the actual book!
Long story short, the Buddys are definitely a rare sight in the Noosehead-era Underground, but they're around... and if you choose to play as one, you get to be one of the few!
"I just remembered that we haven't seen Aaron since Hazel's infiltration of Ninja HQ. Is he still there? Is anyone taking care of his animals? And most importantly: IS BUDDY OK?! I can't imagine what we'd do if Buddy ever died." -Jake
Aaron and Buddy are doing fine! They are just back at the pet store, taking care of things.
In an earlier draft of Off the Sauce, Aaron was going to be one of the members of the burlesque troupe... requested by Gertrude basically out of thoroughly-aged spite, I guess? But it didn't really make a ton of sense -- she hadn't seen or been bothered by Aaron in years. And having him as a second grumpy presense would have distracted from the agony of the one guy she really did put on the team out of spite -- Sam. So I cut him out!
That's a wrap for this week, team. See you on Monday!