SAM & FUZZY, by Sam Logan (updates M/W/F)


Rigor Mortis, Pt. 8

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Oct 27, 2006

The good in everyone



I saw Sloan in concert on Wednesday. The venue kind of sucked and the crowd was a little trying at times -- who the hell moshes at a Sloan concert?!? -- but the band was on fire. I thought these guys were great the first time I saw them, but Wednesday's show blew that concert completely out of the water. About ninety percent of the music they played was drawn from the new album, and you could tell by the energy they put into it that they were really thrilled to be playing it. I guess the band is as happy with their latest material as I am!



After much toil and indecisiveness, the new website design is done. I've finished all the layouts, written all the new content and passed the whole sucker on to codemaster Ashton for optimization and php-ifying action. I'm hoping it will go live in the next couple of weeks. It will look quite different from the site we have now, but I think you will like it!



Sam Logan


Oct 25, 2006

Roberto el Liot



On Monday I filled in for the unstoppable Clay/Hampton tag team over at Rob and Elliot. It's a great comic -- their comic, I mean -- and I think anyone who enjoys Sam and Fuzzy stands a better-than-average chance of appreciating their particular brand of inspired hilarity. Anyhow, click the image below to check out my attempt to capture their lightning in my bottle.







Sam Logan


Oct 23, 2006

Track stacking



Anyone who happens to own a Gamecube, Gameboy Advance and cube-to-gba link cable -- I realize that even on a global scale this is only a handful of people -- absolutely must track down a copy of the cube version of Rayman 3 and unlock the "Mad Trax" mini-game. I'm not sure why Ubisoft went to all the trouble of developing this cube-exclusive addition to the game, but it's an absolutely ingenious piece of game design.



One player uses the GBA in a mode that looks and plays very similarly to Tetris. But this mode is actually an overhead view of a race course, and the dropping tetris-pieces are hunks of road that you use to assemble a giant floating highway (while dodging giant floating meteors). Meanwhile, the other player drives over this highway in an F-Zero styled 3D racer. Together, you try to guide the car to each checkpoint before time runs out.



It's one of the most fast-paced, incredibly addicitive co-op games I've ever played! And it's tucked away in such an obscure and unlikely place. If you are one of the few people with all the necessary hardware, I definitely suggest you check it out.



Sam Logan