I'ma gonna win
So, New Super Mario Bros! It sure feels great to be playing a new Mario sidescroller again.
It's a lot of fun, although it does have a few problems. It seems like the developers were trying to recapture the simpler feel of the original NES Mario Bros., while still infusing it with some of the additions of the later Mario titles. The end result is that a lot of elements come across as simpler, lamer versions of things found in other Mario sequels.
The new game has more alternate routes and exits than the first Mario Bros., but they're not as complex or as interesting as those found in Mario World. It has new items other than the original's mushroom and fireflower, but they're not as diverse or well-utilized as those found in Mario 3. It has more creative bosses than Mario Bros. did, but they're not as creative as the ones in Yoshi's Island.
You can't help but love the new game because it has rock solid level design and top notch production. But it feels like the attempt to recapture the original game's simplicity only held the developers back from making something really amazing. But now that Nintendo is back in the side-scrolling Mario business, maybe that really amazing game isn't all that far off.